Ramsditch

Old Betto's Map - The Sixth Day
Experience awards

Enter the Stalagmite Maze
Encounter with Blackboots: The Halfling’s Bond (275xp)
Combat: Javelin the Wraith (1,800 xp)
Exploration: Fardan’s Rise (125 xp)
Combat: Wight and 5 zombies (950xp)
Combat: Pelartir, the flameskull (1,100 XP)
Short Rest
Exploration: Pellam’s Glade (250 XP)
Achievement: The Adventure’s Fate (500 XP)
Reach the door to the Underquarry
Exploration: The Stonecarver’s Village (250 xp)
Reach the exit
The Rise of the House of Bournemort: (1,400 xp)

6,650 xp earned on day six
1,663 xp per character
Each PC should now have 6,721 xp, and has reached 5th level!

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Old Betto's Map - The Fifth Day
Experience awards

Day 5
Interaction: Pick up companion Betto (125 xp)
Reach the Muddy Hole
Descend into the Broken Mine
Exploration: The Worg Pens
Combat: Four Worgs (400 xp)
Set up ambush
Battle of the Broken Mine
3 (2?) Split Combats: 9 hobgoblins, 2 worgs (1100 xp)
Exploration: The Kitchens (125 XP)
Combat: 2 giants (1400 xp)
Achievement: Liberty Before Death! (500 xp)
Short rest
Exploration: The Giants’ Forge (250 xp)
Combat: Kurtlak and Tuk (1550 xp)
Short rest
Achievement: Buy a New Life! (500 xp)
Achievement: Giants No More (500 XP)
Exploration: The Nascent Heart (250 XP)
Achievement: Parlay in the Bear’s Den (500 XP)
(very) Long Rest

7,200 XP today
1,800 XP per character
4,158 XP total per character this adventure
(each PC should now have 5,058 XP)

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Old Betto's Map - The Fourth Day
Experience awards

Defeat the wasps (450 xp, combat remainder)
Find the Corrupting Crystals (75 xp, discovery)
Find the Hewn Pool (75 xp, discovery)
Find the Entrance to the Stalagmite Maze (75 xp, exploration)
Find the Ethereal Grotto (75 XP, exploration)
Battle the phase spider (700 XP, combat)

(xp was awarded here to reach level 4)

Kill a shrieker (10 xp) and observe the explosive properties of a gas spore
Exploration: the Overgrown Pool (125 xp)
Combat: Thursir zombie and 4 violet fungus (650 xp)
Short rest
Exploration: Mushroom forest (125 xp)
Discovery: Giant’s tracks (125 xp)
Discovery: Fungus Folk tracks (125 xp)
Exploration: The Muddy Hole (125 xp)
Exploration: The Deep Meld (125 xp)
Exploration: The Mysterious Door (125 XP)
Exploration: The Explorers’ Circle (125 XP)
Discovery: The Fungus Folk’s Mission (250 XP)
Long Rest

3,360 XP today
9,435 XP (2,358 xp per character) this adventure

Each character should have 3,258 xp (if my calculations are correct)

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Old Betto's Map - The Third Day
Experience awards

Pass the Pit of Knives (225 xp, difficult obstacle)
Millitaur lair (175 xp, combat avoided)
Discover and successfully investigate the Abandoned Orc Redoubt (150 xp, significant discovery)
Fractured Labyrinth explored (150 xp, achievement)
10:50 Gorias retrieves his rope from the pit
Discover telltale signs of large creatures (75 xp, simple discovery)
The Verdant Sink (75 xp, simple discovery)
Battle a horde of fire beetles! (150 xp combat)
Find the Walled Terrace, a zone entrance (75 xp, simple discovery)
Battle the Lords of the Rills (900 xp, combat)
Discover the Hidden Flowstone Passage (75 xp, simple discovery)
Find the Swift River (75 xp, simple discovery)
Cross the river successfully (400 xp, dangerous obstacle)
Find the ooze-slain orc (75 xp, clue/discovery)
Find the Butterfly Collection (75 xp, wonder/discovery)
Discover the hidden passage to the Fungal Deeps (150 xp, significant discovery)
Discover the Connection to the Glittering Halls (75 xp, simple discovery)
Battle the Thursir giant (700 xp, combat)
Battle the three grey oozes (300 xp, combat)
Discover the Insectoid Battleground (75 xp, simple discovery)
Fight 2 giant spiders (400 xp, combat)
Find the orc corpse and its note (75 xp, clue/discovery)
Destroy the spiders nest (150 xp, achievement)
Hide from giant wasps (150 xp, combat avoided)
4675 xp today
1168 xp per character

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Old Betto's Map
Experience awards

These are the experience points awarded up to the first full rest. With one exception.
The criteria relates to the forum post I made about xp gains. I’ll total the xp and post xp per character at the end of this post.

150 Buying Betto’s map (significant discovery)
75 discover hidden entrance to the Fractured Labyrinth (simple discovery)
75 discover the circle room (simple discovery – more xp was available)
75 find connection to the Rills (simple discovery)
700 defeat the blood-lusting millitaur (combat xp)
150 get Orin out of the pit (minor obstacle)
175 drive off the ghoul (combat avoided)

1400 total xp
350 xp per character

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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